Jan 8, 2013
The Faction Module can be found in most shops under the 'General' category, it costs 100,000 credits.
To use it you must be a member of a faction. Place it on a ship, station, planet or asteroid, then press R while looking at it. You will now be able to set that object to be owned be the faction you are currently a member of. Only one Faction module can be placed per object. A faction block will give ownership to an object to a faction. In order to use a faction block, it must be placed directly next to the utility block in question. Using a faction block on any core will make it belong to a faction; using it on a subsystem docking port will make that port public for use. This is a great way to allow or deny access to stations or ships.
- Player that are not in your faction can't place or take blocks from your object, though they can still steal your blocks with the Salvage Cannon.
- Your faction name will be seen next to the name of the object.
- Ships fitted with a Faction module cannot be destroyed in their Faction's home base, as long as it's landed or fix-docked.
- In order to damage the Faction module you need over 99 damage per shot.
- In the ship catalog you can choose that only members of your faction can buy a ship from your blueprint.
- Be careful when inviting players to your faction, he/she may destroy/reset your Faction modules, change faction and make it their own - Popular griefing method.
- By placing a Faction module on a Station/Planet/Asteroid and setting its faction signature, it should have an option to make it your faction home.
- Ships of your faction will have a green mark.
- Faction Modules can be used to rename a ship in the faction module's menu. You must have the ship attached to your faction.
- If you leave a faction, without resetting the faction module first, the ship will remain factioned until you change it at the module-if you can't reach it, you cannot access your ship and any of its features.