Power Reactor Module

(Redirected from SD HCT xm3.4 Power)
Power Reactor Module
Power Reactor Module.png
Full Name

SchemaDyne HyperFlux Coil Teslinverter (TM)

Type

Power

Estimated Price

300 Credits

Hitpoints

100

Armor

0

Luminance

No

First Appearance

?

Data Value

2


The Power Reactor Module is currently the only source of power for ships. It delivers a recharge rate of 140 when placed by itself and without Power Tanks, will always have a maximum load capacity of 20000, regardless of how many of these you have(or don't have).

Before 0.1611, the Power Reactor Module was known as the SD HCT xm3.4 Power Block.

Usage

The SD HTC xm3.4 can be placed on ships, space stations, and planets to produce power for the majority of onboard systems. Each module increases the power recharge rate of the ship/station/planet it is attached to; grouped power modules produce more power than an individual one. The current capacity and recharge rate of the ship/station/planet system can be checked by activating it in astronaut mode.

It delivers a minimum amount of approximately 25 energy units per unit, though each increase in dimensionality of an interconnected group provide significantly increased bonuses, Going along a line, a single independent power unit provides 139 energy, a second one next to it provides another 97, a third 112, a fourth 124, a fourth 136, a fifth 148...and so on, each power unit that expands the dimensionality continues to provide a greater and greater increase in power, though any additional power units that are both touching the group and not expanding the borders will provide only 25 units. So 7 units placed in a cross would provide an 818 recharge rate, while adding 20 units to fill in a 3x3x3 cube from it would only produce 1318 energy total(818+500). While connecting those same 27 units in a line(or a cross, or a three dimensional cross) would provide 6088 energy, the same as 43 independent units, or 243 units filling in gaps while connected to other power units. So long as they don't touch, each group of power units will have its energy independently calculated in this way, but a single larger group will always provide more power than when placed separately, so long as there are at least 9 units.

As an equation, the power output of any given group is:

   2000000 / ( 1 + 1.000696^(-0.333*(SumDimensions/3)^1.7) ) - 1000000 + 25 * Blocks

...where "SumDimensions" is the sum of the X, Y, and Z lengths of the axis-aligned bounding box that contains the generator group and "Blocks" is the actual number of Power blocks in that generator group.

Efficiency in numbers

Efficiency for space (compact)

For space, using a compact 69 block 5x5x5 can give you 9927.5 e/sec Here is an example of the layers using shields as filler. It is very simple overall and easy to memorize, each outer piece is just rotated 90 degrees as you travel around the box and there are 3 designs, the Tetris T, 2 block, and 3 block angle.

Power Block Compact.png

It is over twice as efficient as filling that area with 125 power blocks (4912.0 e/sec) However, it is not very efficient compared to using blocks to make a large "box" or line as shown below

Efficiency per block (mass)

  • PPB = Power Per Block * aka bang for buck.
Number of Linked Blocks Line Power "Edge Box" Power Box Power "Flat" Power (2 axis) Line PPB Edge Box PPB Box PPB Flat PPB
1 140.8 140.8 140.8 140.8 141 141 141 141
2 238.9 238.9 238.9 238.9 119 119 119 119
3 351.1 351.1 351.1 351.1 117 117 117 117
4 476.4 476.4 376.1 376.1 119 119 94 94
5 614.1 614.1 501.4 501.4 123 123 100 100
6 763.8 763.8 526.5 526.4 127 127 88 88
7 924.9 924.9 664.1 664.1 132 132 95 95
8 1096.9 1096.9 576.4 689.1 137 137 72 86
9 1279.7 1279.7 714.1 714.1 142 142 79 79
10 1472.9 1472.9 739.1 863.8 147 147 74 86
11 1676.1 1676.1 764.1 888.8 152 152 69 81
12 1889.2 1889.2 789.1 913.8 157 157 66 76
13 2112 2112 938.8 1074.9 162 162 72 83
14 2344.2 2344.2 963.8 1099.9 167 167 69 79
15 2585.7 2585.7 988.8 1124.9 172 172 66 75
16 2836.3 2836.3 1013.8 1149.9 177 177 63 72
17 3095.8 3095.8 1038.8 1321.9 182 182 61 78
18 3364.2 3364.2 1063.8 1346.9 187 187 59 75
19 3641.2 3641.2 1224.9 1371.9 192 192 64 72
20 3926.8 3926.8 1249.9 1396.9 196 196 62 70
40 11286.7 11286.7 2054.7 2589.2 282 282 51 65
60 21442.3 21442.3 2722.9 4170.8 357 357 45 70
80 34070.1 34070.1 3401.1 4670.8 426 426 43 58
100 48959.4 48959.4 4089.2 5666.2 490 490 41 57
200 152463.8 152463.8 7436.3 11138.7 762 762 37 56

As you can see, the Line / Edge Box (same with Cross / T shapes) is much, much, MUCH more efficient per block, but it does make for some very, very long / large areas.[1]

Video Tutorial

Tips

  • The general rule beyond power output is simple - Power Blocks connected to each-other forms a power cluster. The more volume in three planar dimensions that cluster occupies, the more power per each Power Block that cluster produces, and the bigger the cluster is, the more extra PPB is given. In order to add the maximum power output to the cluster, each new Power Block must increase X, Y or Z dimension that cluster fits in by one block.
  • In practice that means, that shape of a cluster can be absolutely custom, provided there's no two beams or brances of Power Blocks, that are protrudes in same dimension, otherwise power given by both of those branches will be diminished. As long as aforementioned rule is followed, there's no difference if cluster is a line, 2D-cross, 3D-cross, 3-edged corner, diagonal, arc or any other configuration, and there's no difference which actual dimension is expanded by a added block.
  • When your ship reaches 1 Million e/sec, each additional block will only add the minimum amount of 25e/sec regardless of its grouping or dimensions.

See also

References



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