# Talk:Hyperflux Coil Thruster

I'm trying to investigate the equation that governs the exact amount of thrust. It's not simple like the Power Tanks.

What I know so far is that:

(1) each thruster group is calculated separately, and the thrust for the ship is the sum of the thruster groups;

(2) thruster groups completely internal to the ship will still provide thrust;

(3) the layout of the thrusters within a group is relevant, provided that the sum-of-dimensions of the group is constant (this is similar to power generators);

(4) adding thrusters to a group that expands the sum-of-dimensions of the group adds MORE THRUST than adding thrusters to a group without expanding the dimensions of the group (also similar to power generators);

(5) adding a lot of thrusters to a group without expanding the dimensions of the group is NOT a linear increase per thruster, it goes faster than linear (this is DIFFERENT from power generators); and

(6) having a hole in the XY, YZ, or XZ silhouettes of your thruster group is irrelevant, provided that the total number of thrusters in the group and the sum-of-dimensions of the group aren't changing.

--Seamus Donohue (talk) 01:41, 10 August 2013 (EDT)

I figured it out. The thrust provided by a thruster group is:

Sum Of Dimensions - 3 + Blocks^1.125

So, if you have 392 thrusters arranged in a solid 7*7*8 rectangular prism, then the thrust is: 7 + 7 + 8 - 3 + 392^1.125 = 845.8882589601474. Measurement says 845.9.

--Seamus Donohue (talk) 13:44, 10 August 2013 (EDT)

I'm looking at the power requirements for thrust. I *think* it depends upon the actual thrust rating, and not the number of thruster blocks. But, it also doesn't seem to be a linear progression. I think energy/thrust drops slightly with thrust, but the variance is limited to the range of 30 e/sec to 32 e/sec. I'll have to do more testing before I commit any more changes to the article.

--Seamus Donohue (talk) 19:06, 11 August 2013 (EDT)